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Blades Supplements

Blades Setting Supplements

Broken Spire (by Sean Nittner) - Broken Spire (formerly Broken Crown) is a Blades in the Dark playset about revolutionaries set on breaking the shackles of the Emperor's rule. They may seek power for themselves, political change, or have a personal grudge. We'll play to find out what political favors they must garner, what occult rituals they must perform, and which devil's bargains they must accept to have a shot at the Emperor himself.

Flame Without Shadow (by John Harper, Andrew Gillis, and Sean Nittner) - Play as the Bluecoats, Inspectors, and Spirit Wardens in this playset about special missions for the law enforcement systems of Doskvol.

Grifters (by Rob Donoghue) - Grifters includes Rob's dissection of the "con" along with all the pieces you need to bring one to Doskvol and your table.

Illustrated Maps (by Ryan Dunleavy) - Detailed floor plans for buildings throughout Doskvol, choosing a new neighborhood for each new map. Each floor plan will have three versions: 1) a rooftop closeup, 2) a room layout, and 3) a detailed layout. I plan on creating 2-3 maps per month. 

Leviathan Song (by Jonathan Walton) - Being a first-hand account of leviathan hunting in the far-northern void sea together with a brief history of the industry & miscellaneous notes on the private lives of hunters.

Rail Jack Playbook (by John Harper) - Play a Rail Jack (or a team of them) riding the ghost lines of the Imperium, or add a Rail Jack to your crew of scoundrels in Doskvol.

Recipes from Doskvol (by Graham Walmsley) -  Complete with recipes for such delights as Caterpillar Flatbread, Eel and Mushroom Pie, and more!

Vigilantes (by Sean Nittner) - Vigilantes is a Blades playset about playing the good guys, or as close to the good guys as you can find in Doksvol. The playset includes one new gang type, Vigilantes, as well as new rules for turf, claims, entanglements, downtime, and payoffs as they apply to Vigilantes.

Doskvol Novels by Andrew Shields.

Other Settings

Band of Blades (by Stras Acimovic and John LeBoeuf-Little) - Join us on the road to Skydagger Keep. Our numbers are few, our supplies are low, and every operation is a deadly risk—but if any chance exists to make a difference in the outcome of the war, it is this cohort, the only remaining hope, this bloody band of blades!

Blades Against Darkness (by Dylan Green) - Blades Against Darkness applies the mechanics and structure of John Harper's Blades in the Dark to the oldest and most familiar role-playing game tropes and narrative: looting ancient tombs and slaying monsters. The game is about a band of thrill seekers having Swords and Sorcery adventures in the frontier of a fantasy world.

Blades of the Jhereg (by Daniel Hiatt) - Play as members of the criminal organization of House Jhereg from Steven Brust's Vlad Taltos novels in this playset.

The Doomed (by Sage La Torra) - The Doomed is a playset for Blades in the Dark where you play superpowered crooks in a comic book world. It includes 5 new playbooks and 5 new crews all designed for playing the down and out in a superhero world.

Scum and Villainy (by Stras Acimovic and John LeBoeuf-Little) - Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony.

Additional Supplements

Duskwall Heist Deck (by Andrew Shields)- These cards are designed for use with Blades in the Dark, a role playing game about scoundrels building a criminal empire in the haunted city of Duskwall. The game is intended to have minimal preparation, with an improvisational focus.

Heists in the Dark (print on demand and print and play) https://www.drivethrurpg.com/product/352097/Heists-in-the-Dark

Blades in the Deck: Factions & Locations (by Andrew Shields) - This is the Factions & Locations deck, useful for setting up a crew, and also for providing the GM a quick range of possibilities during play.

Blades in the Deck: Characters (by Andrew Shields) - This is the Chracters deck, useful for creating a character quickly, for any playbook. Why use a deck? You can limit the information “exposition” you must absorb to make a character, but keep an element of choice by choosing from the options you draw. Great for one-shots or for refreshing long-running games!

Blades in the Deck: Crews (by Andrew Shields) - This is the Crews deck. Using the Crews deck, you can base your decisions on a flexible range of options, speeding up the process of building your crew so you can get right to the first heist.